Thursday, August 21, 2008

Mudbox 2009 in October





Mudbox 2009 is scheduled to be released by Autodesk in October 2008. From the information in Area forum, here I conclude some of the notable features :

1. An ability to match or even surpass Zbrush3.1 in terms of polycount. It is said that mudbox will be able to handle tens of million polygons easily. It means that the performance will be increased by tenfold at least from current version (1.0.7). Also it is available in 64-bit version, meaning that we can maximize or memory usage.


2. 3D painting feature. It's not polypainting, nor screen projection painting it is. SkyCastleMud in the Area forum called it “tumble style painting”. It seems that we can avoid having artifacts with projection painting when some mesh overlap each other from screen. He also said :

-Paint faster than ever without the need to enter projection modes with full GPU acceleration
-Paint in reflection (ie: with mirror X ON for example. Both sides of the a head even with different UVs on both sides )
-Project across multiple high res texture maps within the same scene
-Paint/view multiple shading channels like diffuse color, specular, bump, reflection etc…
-Paint with multiple texture layers with support for multiple resolutions and bit depths within the same layer stack
-Paint using brush tip stamps with color and alpha channels

link to area

Hopefully the painting feature is intuitive and easy to use, unlike polypainting in Zbrush which has too many limitation.

3. Realtime lighting and shadows. Mudbox 2009 supports CGFx shaders and HDRI lighting, which means that you can use your own custom shaders, so that the preview results will be much more resemble to final result in rendering.

link to area


Can't wait to try it in our production pipeline. If it is as smooth and feature-rich as it seems, than I think our texturing process will be a lot more intuitive than now!

2 comments:

Drake said...

The features of 1) capability of huge polygons and 2) no-projection but real 3D painting are awesome and practical to 3D animation pipeline, especially ones with RenderMan. I think Autodesk did a right roadmap and I personally hope it works w/o other troublesome issues.

BTW, in viewpoint of a mediate sized animation studio like Digimax Inc. what do you think about software upgrading/changing? Everytime there is a software upgrading/changing, there will be lots of issues to concern and, honestly, I do think there should be few influence while upgrading but it seems not.

pujaantarbangsa said...

the software has been crack already , to download it go to torrentz.com ,search for mudbox 2009 + crack