I've published a mel script to split polygon by vertex/edge selection in Highend3d. I called it rainConnector. The tool works by connecting selected edges/ vertices. It's especially useful when the model is in smooth mode (maya 2008 & 2009). The usual split polygon doesn't work in this mode, and it makes splitting polygon difficult to do. But using rainConnector, you can easily connect the desired vertices or edges. And it works on selection order too, by utilizing undo operation. Here's a gif screen shot of what rainConnect does:
This tool is actually inspired by connectComponent tool in OMToolBox. That original tool unfotunately doesn't work on most cases, so I rewrite it.
Thursday, November 13, 2008
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