Wednesday, August 20, 2008

Zebruv released













Two weeks ago I have released the ABF++ unwrap plugin, which is ported from Blender, and I called it Zebruv (Zebra+UV). The file can be downloaded at highen3d .

Currently I'm still not that satisfied with the result from Zebruv, compared to Roadkill or Blender one. It seems that there's parameter called "fill holes" that makes the result much better. I'll try to dig into the codes later when I have more time. Currently I have a lot of displacement maps to generate, all 4K. One image require about 1-2 hour to generate, while more complex ones can take half a day, so it's very time consuming. Hope that with the new version of Mudbox, I'll be able to generate maps in much more efficient way.

1 comment:

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