Tuesday, April 17, 2007

digimax has just published a cool short movie


the story is somewhat similar to "Night at the Museum" comedy, but it's full CG movie. I just saw the trailer some days ago, and i was impressed as it is (IMO) as good as most of the current US CG movies.
Here's the trailer.

Friday, April 13, 2007

fwd: importance of writing

Cyy sent us a link to a very good article about the importance of writing. I paste some of the interesting content:

「我的朋友叫張懷恩他是我難亡的朋友他有很多很多專長他的專長是跑步跑很快、跳遠跳的很遠很遠、打電腦長長說有什麼遊ㄒ一ˋ他知道很多很的遊ㄒㄧˋ他很短可以他很跑很快的。老師一定有ㄧˊ問說:「他為什麼是我最今我難亡的朋友我也不知道我知道我跟他跟我是很好很的朋友所以他是令我難亡的朋友。」

這是桃園某小學五年級學生作文:「我最難忘的朋友」,這篇作文沒有標點,錯字多,內容顯得空洞貧乏、毫無思路可言。但這個小朋友是來自中產家庭,他也是民國九十年,政府推動「九年一貫」教育改革,降低國語課時數後的「產物」。



Here's the link for you who's interested to read the full article.

成功加入太極影音了!


昨天去面試了第二次,跟R&D主管 chris 聊了一下(大部分跟工作無關 =.=").雖然薪水起跳有點低,但相信我一定會學到很多有趣的東西.我覺得還是很直得啦.好比在我沒什麼興趣的公司工作,雖然有較多錢可以拿但感覺也沒什麼意義 . 七月開始工作,非常期待呢!!

Saturday, April 07, 2007

Improving last semester's project

After unsuccessfully simulating jade's appereance last semester, i try to improve my codes now.
Here's the current result:
















I will try to improve my formula to create a better one as i am also working to implement multi-layered subsurface scattering for translucent materials.
I will try my best to match the results from original paper's authors. The images below were linked from http://graphics.ucsd.edu/papers/layered/


Subdivision Surfaces with Loop's algorithm

My first assignment on Geometric Modeling was about subdivision surfaces. I implemented Loop's algorithm, and work on VC7 using CGAL library. Most of the time on this assignment i was dealing with how to work with the library, since i found it very confusing = =" (not the library's fault though). I also use some of the code from PBRT for counting the vertices' weights.
Here's the result of my program:

original shape



















after 3 levels of subdivision

new chapter..again!


For the n-th times,  i start all over for this blog. Hopefully this time i can fill it with interesting stuffs!! ^ ^
Some weeks ago, i finished my first assignment on Digital Visual Effects about High Dynamic Range (HDR) images creation. I use Paul Debevec method for this assignment. Anyway, here's the results :


It's still not very satisfying, partly because i didn't take enough pictures and my camera's lens was a bit dirty. I'll try to take better pictures when i have spare times.